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1988-03-06
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================================================================================
(C) 1987 by Atari Corporation, GEnie, and the Atari Roundtables. May
be reprinted only with this notice intact. The Atari Roundtables on GEnie
are *official* information services of Atari Corporation.
To sign up for GEnie service, call (with modem) 800-638-8369. Upon
connection type HHH (RETURN after that). Wait for the U#= prompt.
Type XJM11877,GEnie and hit RETURN. The system will prompt you for your
information.
================================================================================
**********
Topic 74 Sat Oct 31, 1987
STACE [RT SysOp] at 17:44 EST
Sub: Dungeon Master
Place to discuss DungeonMaster by Software Heaven (FTL).
317 message(s) total
**********
----------
Category 9, Topic 74
Message 1 Sat Oct 31, 1987
STACE [RT SysOp] at 17:46 EST
Just wanted to let everyone know that a local (San Diego) mag interviewed the
folks at FTL and they mention DungeonMaster in the article. According to
Wayne at FTL it should be hitting the shelves in about a month.
(Go easy on me! I am just reporting what I read!)
Mark
----------
Category 9, Topic 74
Message 2 Sat Oct 31, 1987
DARLAH [RT SYSOP] at 18:37 EST
I heard that rumor too....maybe by Christmas??
----------
Category 9, Topic 74
Message 3 Sat Oct 31, 1987
BLUE-MAX at 18:54 EST
Which Christmas?????? Whatever happened to OIDS which was supposed to be
released "any day now by some of out illustrious RT sysops????? And no one
dares ever mention RPV which was demoed in a beta version last
January!!!!!!!!!
----------
Category 9, Topic 74
Message 4 Sat Oct 31, 1987
DARLAH [RT SYSOP] at 19:33 EST
Actually Oids was finished.....just was not good enough!
----------
Category 9, Topic 74
Message 5 Sun Nov 01, 1987
STACE [RT SysOp] at 15:38 EST
Ahem...OK...we can only communicate what we hear/are told! Since Darlah and I
live in San Diego (the home of FTL) we sometime get some "inside" info.
I am just reporting what I read in the Byte Buyer, a local bi-weekly mag.
Mark One of the illustrious SysOps!
(PLEASE..STArt another Topic for any discussion of OIDS! This is the
DungeonMaster Topic! Thank You!)
----------
Category 9, Topic 74
Message 6 Sun Nov 01, 1987
J.M.MESA at 19:32 EST
I have had this game on order from FTL FOR OVER A YEAR!!!!!! Don't believe
anything you here from any representatives. I will believe this game is coming
out when I see it for myself. As of this point in time it is of the greatest
hoaxes I have ever seen!
----------
Category 9, Topic 74
Message 7 Mon Nov 02, 1987
C.SAGGAU at 22:07 PST
Yes Sundog is still one of the best space adventure games for the ST, Yes
Dungeonmaster is supposed to set a new standard in D&D type games, But FTL has
no credibility with me, they have great excuses, but no credibility. I'll
believe it when I see it.
----------
Category 9, Topic 74
Message 8 Fri Dec 11, 1987
C.GEEROMS at 22:37 EST
FYI ONLY. I bought OIDS yesterday and in the packaging is an FTL newsletter
showing a Dungeonmaster screen, describing its features, and chats with the
author. Credibility, I admit is way low. This has to be the longest promised
game for the ST that comes to my mind. Still, I am keeping the faith. I
think it will be out before Christmas. It's fine with me that they spent
another year perfecting it. The last thing the ST needs is another half
*ssed, half finished game. One need only read the comments from this game
category on Genie to see the miles of disappointments because the software
company rushed their product to market.
----------
Category 9, Topic 74
Message 9 Sat Dec 12, 1987
JEFFWILLIAMS [Jeff W.] at 08:41 CST
Our store's salesman at CSS tells us they are expecting to recieve
DUNGEONMASTER next week. If this ends up being true, then you can expect to
start seeing it in stores in a week or two. If it turns out to be
wrong....well, we've been disappointed before...
My fingers are crossed.
----------
Category 9, Topic 74
Message 10 Sat Dec 12, 1987
STACE [RT SysOp] at 14:07 EST
I predict that we ALL will be saying that it was worth the wait! <grin>
(A little bird just told me! <double grin>)
Mark
----------
Category 9, Topic 74
Message 11 Sun Dec 13, 1987
J.BOCKLAGE at 19:13 EST
Does anyone have any info supporting the statement that it will be out?
Such as, did anyone call FTL to find out??
Joe
----------
Category 9, Topic 74
Message 12 Sun Dec 13, 1987
JEFFWILLIAMS [Jeff W.] at 22:43 CST
Our distributor (CSS) said they expect it to arrive this upcoming week. It's
likely that FTL told CSS that they would be shipping it on that timeframe, but
you never know with second-hand information. Calling FTL to find out, if one
is that interested, is an excellent idea, Joe. Let us know what you find out.
<smile>
----------
Category 9, Topic 74
Message 13 Mon Dec 14, 1987
COREY [COREY.COLE] at 03:08 PST
One of the local stores ordered Dungeonmaster and Oids, having been told both
were available. Only Oids arrived, along with a note saying something about
"shipping delays" (probably a fancy name for last-minute bugs being
discovered). Sounds like it's definitely close (but I wouldn't give odds on
DM making it here in time for Christmas).
----------
Category 9, Topic 74
Message 14 Mon Dec 14, 1987
STACE [RT SysOp] at 11:52 EST
FLASH!!!!!
Latest WORD on DungeonMaster!!!!!!
A local San Diego dealer was surprised to see one of the guys from FTL show up
at his doorstep with a *FINISHED* DungeonMaster in his hands!
Seems FTL wanted to "check it out" on a Mega before shipping.
FTL rep said that the boxes are ready, the manuals are ready, EVERYTHING is
ready. Should be IN store sometime this week!
Of course, this is just a rumor! :-)
Mark
----------
Category 9, Topic 74
Message 15 Tue Dec 15, 1987
HTCOLONNA at 01:48 EST
IT'S TRUE! our disributor got DungeonMaster in TODAY, MONDAY, 12/14/87 and
we will have 4 copies at Interface, Norfolk, VA on Wednesday. No rumor here,
guys, fact.
I want to know how many disks its on. 1 or 2 SS disks and I'm skeptical. I
don't know. Anyone know anything more? Will leave impressions on Wednesday.
Price, retail 39.95.
----------
Category 9, Topic 74
Message 16 Tue Dec 15, 1987
C.GEEROMS at 20:53 EST
A friend of mine left a message at home that this game, which he has had on
standing order with FTL for over a YEAR, said he actually received the game
today. Yes, in it's actual physical own self!! The local dealer expects them
in his store by tomorrow. I'll keep everyone posted.
----------
Category 9, Topic 74
Message 17 Wed Dec 16, 1987
STACE [RT SysOp] at 16:48 EST
Yes Virginia, there really is a DungeonMaster!
Stopped in a local dealer around 6:00PM last night. This is the same dealer
that was the Mega "test site" for the beta DungeonMaster. FTL decided to pay
the dealership back by selling him two cases of DungeonMaster at a special
price. They received the two cases (48 copies) at 4:00PM and only had 7 left
at 6:00PM!
The dealership owner's comments were, "I've NEVER seen such excitement over a
game before".
They had a Mega set up running the game and plan on leaving it that way thru
XMAS. (Yes, they have more copies coming today!)
Four copies sold in the 10 minutes I was in the store..one of which went to
your's truly!
So.....was it worth the wait? You bet your bippy it was!
Played it for 2 hours last night and plan on playing it some more one I get
off line here.
What do I like about it? The graphics are excellent. The sounds are
digitized sounds (like the sound of an opening door..or iron gate!) The user
interface is very easy to learn and use. You can play from the keyboard if
you wish. It starts off "easy" and gets progressively more difficult. You
really get the "feel" that you are venturing down into a deep dark dungeon.
What don't I like about it? Just one thing (at least so far)...it is copy
protected! Not even the "latest" back-up programs will phase it! FTL does
offer a back-up disk for $10.00 though.
Would be nice to be able to run it from my hard drive but it really isn't
necessary. FTL did and excellent job of loading LARGE amounts of data at a
time so the disk access' are in-frequent. (But when it DOES go to the disk...
it takes some time.)
Oh yeah, for those that may have been "living" in a dungeon and have never
seen the demo of DungeonMaster, the object of the game is pick different
"champions" to venture into the Dungeon Maze of your old "master" and recover
the Firestaff. Many "evil" things await you and you must be careful where you
turn. There are puzzles to solve, magical spells to be cast and objects (such
as keys...LOTS of keys) to be found and returned to their rightful places.
I'm certainly "hooked". Now I hope Santa DOESN'T bring me Star Trek for
XMAS...I won't have time enough for both!
Mark
----------
Category 9, Topic 74
Message 18 Wed Dec 16, 1987
M.HAND at 23:51 EST
Folks: I've just spent several hours in the catacombs of Dungeon Master......
Run! (Don't walk!) to your dealer and plunk down your cash...it's the best-
implemented RPG (Role Playing Game) I've seen! It even puts Bard's Tale to
shame! FTL took their time, but came up with an EXCELLENT piece of gameware.
I must agree completely with STACE....I never got to Star Trek tonight, I
spent too long in DM! I hope that we'll start seeing more ST-ware of this
quality...
----------
Category 9, Topic 74
Message 19 Wed Dec 16, 1987
C.CUNANAN at 23:12 PST
I'll add my two bits worth...This will be the game of the year!! If anyone is
in S. Cal and can't find a copy, stop by Warners in San Diego...they have lots
of copies and they are going fast!
----------
Category 9, Topic 74
Message 20 Thu Dec 17, 1987
HTCOLONNA at 21:31 EST
First of all I am in no way affiliated with FTL. I am a user and game
player just like everyone else, and have awaited DungeonMaster for 2 years.
I was very skeptical when DungeonMaster arrived on 1 single sided disk. I
mean, the 30 second demo itself took up a whole disk and didn't even have a
game on it!
I eventually realized what had happened. DungeonMaster takes an
incredibly long time to boot, either they are using some massive data
compression techniques or recognize a 1 meg computer and load alot of data
into the computer on bootup, or both. I'm still not sure. But I do know that
DungeonMaster is packed with incredible animated, working graphics and
DIGITIZED sound. I have seen games on 3 disks without as much flexibility or
playability.
Everything in the 3D maze works. Levers, buttons, switches, traps, all
work by moving the hand icon and pressing the button. Usually there is a
satisfying digitized sound accompanying the action. Wonderful!!
Switching objects and using objects among the characters is easy and very
intuitive. To eat something, move the food to the mouth icon, then click the
button...this is accompanied by the mouth chewing and a digitized gulping
noise.
When you throw and object, like a dart, the dart moves through the space
and you hear what happens.
3 Dimensional monsters attack with fluid movements (and again digitized
sound effects.) Torches get dimmer over time, and the effects are noticible.
While moving away from an object that's making a noise, the noise gets dimmer.
These are examples of the incredible detail that's put into the progrm.
Every step is very careful and very absorbing.
THe game is role-playing with weapons, a magic system (very different from
normal, I don't understand it yet), mystery items, up to 4 characters, and
beautiful graphics.
I can see they haven't been lounging around for 2 years. They've been
designing the most incredible gaming experience I've seen on any computer so
far.
One thing I'm concerned about is that this game seems very easy. I've gone
pretty far without hardly even sweating. Well I must say it FEELS like
"pretty far" but there may be alot more ahead. I don't know. EOF
----------
Category 9, Topic 74
Message 21 Thu Dec 17, 1987
M.HAND at 22:22 EST
HTCOLONNA--- Yes, they are using some incredible data compression
techniques.... it's truly amazing that the routines can squish & unsquish
enough data fast enough for digitized sound and animation! What I like most
is the minimal amount of disk access after the initial load...unlike Bard's
Tale. (P.S.- If I seem to compare DM and BT alot, it's simply because I used
to feel that BT was the State of the Art, until DM came along!) Take Care!
----------
Category 9, Topic 74
Message 22 Thu Dec 17, 1987
HTCOLONNA at 22:56 EST
Jesus Christ Almighty!! I just spend 2 hours with this thing. I forgot I
was playing a game. I was deep down inside some dungeon somewhere fighting
all these creatures and not knowing what to expect.
This thing is incredible. BUY IT. If you know how hard I am on software,
this is state of the art to the max. BUY IT BUY IT BUY IT.
There are a few things I don't like. Would someone make some comments on
these?
1-the magic system hs me pretty confused. Is it supposed to leave me
confused and just experiment? I do have 1 very basic spell working. And
that's the light spell.
2-there's too much food around this place. I eat better in DungeonMaster
than I do in real life. That's disappointing because it means that this part
of the game isn't challenging. (Worrying about food). And my characters are
all fat and content.
3-I get really confused between the orders of characters. First you've got
the order of the characters across the top of the screen fronm right to left,
and this is the order of the characters as you picked them in the Hall of
champions. Then you've got 1 of those characters who is the leader (and whose
hand you are controlling). Then you've got a combat order in the upper right
hand of the screen. Then you've got the spell casting order with the spell
menu. Finally you have the weapons order with the list of weapons.
And you know what's so bad about all of this? All those 'orders' can be
mixed up while playing for awhile - every one of those different "orderings"
can have a different sequence. VERY confusing. At least there's 4
characters. If there were 8 it would be really hair pulling/ Am I missing
someting here?? This is my biggest frustration. But learning this great game
and playing it are worth it...this is a minor flaw in the ointment compared to
the rest of the game.
----------
Category 9, Topic 74
Message 23 Thu Dec 17, 1987
STACE [RT SysOp] at 23:14 EST
Henry, Save your food! You will need it!
To paraphrase one of the guys from FTL, "You can play for hours and hours...
actually forgeting that you are just playing a game and, just when you think
you found that "final" key or solved that tough puzzle, you will discover a
whole new "area" to explore!"
I too am still a little confused about casting spells and the order. The key,
obviously, to virtually all spells are the scrolls (and the "novelette" at the
beginning of the manual).
Regarding the attacking order, just remember to move your champion's postition
(upper right hand corner) so that your stronger champions are at the front.
Keep trach of which champion is the leader. Don't try to do any kind of
attack action with a champion that is in the rear of the group.
Have you gotten to the room with 9 different "trap-doors" that have to be
stepped on in a certain order in order to get out? :-)
It is shortly after *that* room that I got attacked (and wiped out) by a
throng of mummys!
Love this game!
Mark
----------
Category 9, Topic 74
Message 24 Thu Dec 17, 1987
P.DRABIK at 23:36 EST
By your last comment Mark, I can see that there truly is randomness in the
encounters. I saw no throng of mummys after that room. I did meet four
shrieker, squeekers or whatever they were called. (delicious)
I ran out of light and havn't figured out the light spell part. I have
wondered about all the hooks on the walls. Any useful purpose?
Bright torches make for a much easier time of seeing, but that seems to be a
serious problem in maintaining them. Oh well, we'll figure it out. This game
has the power to cause obsession. Beware!
As a last experiment, I tried leaving out the main entrance. But the door was
solid. Kicking and banging on the door was entertaining, but fruitless...
Also, great effect when a person is fleshed back to life.
----------
Category 9, Topic 74
Message 25 Fri Dec 18, 1987
HTCOLONNA at 00:06 EST
The light spell is easy, Drabik. Use the least amount of power you have to
use at first, and THEN use the syllable that has to do with things related to
light...I don't think the manual says "light" but mentions something that
gives off light. With those 2 syallables you'll cast a real weak light
spelll..but you can cast several of them.
I'll swap you hint for hint. How do you use a scroll? You're obviously
using a scroll found in the altar...and there are scrolls with spells on them,
how do you invoke them??
STACE, oh I'm having a great time, no doubt...but haven't run across
anything really difficult yet. Stepping on 9 stones was neat, but certainly
no real "puzzle". I'm not saying that I'm not having a good time, because
this is fantastic, but it's lacking a little SO FAR (I must qualify I'm just
starting) in difficult and challenging use of the intellect. It seems to be
more graphic flash and fun. Which is fine - just an observation.
----------
Category 9, Topic 74
Message 26 Thu Dec 17, 1987
J.CURTICE at 23:09 PST
I just got this game today, and I think it is incredible. They paid great
attention to details. When I was first p[laying it, and had already lost my
two fighters, I was just fooling around trying to trap some mummies o outside
of a gate so I could do a little more exploring, well I was a little slow in
pressing the button and the mummies walked right under the gate. s you may
have guessed the gate came crashing down and crushed one of them. Also
sometimes when you trow a trowing star or knife and it doesn't kill them, it
sticks in them (but you don't see it) and after you do kill the monster, you
hear the digitized klank of the weapon falling to the floor. RReally nice!
----------
Category 9, Topic 74
Message 27 Thu Dec 17, 1987
B.A.POPE at 23:11 PST
Here's some of my comments on this excellent game. As far as I can tell, there
is no order to anything except marching. In a fight, it's just as much and as
many as you can unleash. And this real time fighting is great! Just like being
there...you wait and you die. The food is very abundant on level one, but it
takes a drastic dive on elevel two. I thought it was pretty easy also, just
wait. The only way those ugly blue monsters seem to die is by using something
other than my own magic or weapons. I also haven't found a fountain on level
two yet. Has anybody figured out any uses for some of the stuff you find, or
is it just extra baggage? I found a mirror of dawn, but it doesn't register
anything in the action hand. (vampire repellent maybe?)
----------
Category 9, Topic 74
Message 28 Fri Dec 18, 1987
STACE [RT SysOp] at 18:10 EST
Do I have any volunteers to go to work for me for the next two or three days
so that I can find some time to "really" get into Dungeon Master?
hehe
----------
Category 9, Topic 74
Message 29 Fri Dec 18, 1987
DARLAH [RT SYSOP] at 18:42 EST
Ha Ha....its a sysops job to know the product. Go for it DungeonMASTER!
--------->Smile
----------
Category 9, Topic 74
Message 30 Fri Dec 18, 1987
HTCOLONNA at 22:01 EST
Let me friendly remind people NOT to give explicit clues here! I don't
want my game to be ruined by someone telling something I want to discover
myself! Please be very careful, for my sake and others, OK?
I spoke toooooo soon. Level 1 is easy. Level 2 is a *&$%&*(%*(#. This is
really some game.
----------
Category 9, Topic 74
Message 31 Fri Dec 18, 1987
C.W.ARTADI at 22:12 EST
I can"t buy this game because my wife is getting it for me for xmas. I think
I'll bug out waiting for it. AAAARRRRGHHHH!!!!!!
----------
Category 9, Topic 74
Message 32 Fri Dec 18, 1987
J.CURTICE at 19:19 PST
Has anyone found a way to get past those open pits with no way to close them
up? I have gotten to the part with I believe six gates which you can chose
from and I have gone through all of them except two because I am stopped by
pits. I assume it involves magic, but I can't tell, and I definately don't
have a clue on what it involves.
----------
Category 9, Topic 74
Message 33 Fri Dec 18, 1987
HTCOLONNA at 23:15 EST
CURTICE - think about what causes the pits to open. They are not always
open - something CAUSES them to open. You can simulate was causes them to
open, and what causes them to close.......
Another hint for everyone - what appears dangerous to you and your
characters (and is bad and dangerous for them) can also be bad and dangerous
for monsters! What causes damage and strange, hurtful things to happen to you
can do the same to monsters. This hint will help out! I promise! By the
way I'm still struggling with level 2...me and my big mouth.
----------
Category 9, Topic 74
Message 34 Sat Dec 19, 1987
C.SAGGAU at 00:11 PST
Any ideas on how to wipe out those blue meanie things? And have you run i D
A D C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C
C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C
C C
into that horrible slimy red pile? It is kind of a surprise. I get the fe A
C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C
C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C
feeling that there is more to this game than we know. Anybody figure out that
force field with the chest on the other side? Lets keep the clues
cryptic and vague. How about the door with the "None Shall Pass" warning?
I'm going to be up till the wee hours on this one!
----------
Category 9, Topic 74
Message 35 Sat Dec 19, 1987
J.M.MESA at 10:00 EST
Here is a very interesting little action I stumbled upon the other day (I have
had the game for over a week!-- I ordered it over a year and a half ago
direct from FTL, and to their credit they airmailed a copy to me) if you can't
seem to hack it out with a particular set of monsters try to lure them under a
gate with an opening/closing switch and when they get under it, slam on that
button. The results are quite effective. The only drawback is that you don't
get any experience from this type of killing. How about some of you guys/gals
give us what four characters compose your party and their current levels(just
one of the thousands of things I love about this game).
BUY THIS GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
----------
Category 9, Topic 74
Message 36 Sat Dec 19, 1987
J.CURTICE at 14:32 PST
Thanks for the help HT, but it turns out that I figured it out on my own. It
was foolish of me to think that just because I couldn't see the pressure
plates, they didn't exist. I've gotten two levels below that and every level
seems to have new, meaner monsters. I found an easy way to kill those
purple worms, well not easy, but if you just move around in a circle,
hitting and then moving, hitting and moving, they won't be able to touch oyou
and you can kill them with little dammage to yourself.
----------
Category 9, Topic 74
Message 37 Sat Dec 19, 1987
B.MORAVEK [Brad] at 19:26 MST
Yepper, this is the game to beat all games, at least until I wear out both of
by disk drives. Nice play, whished that they had changes a few of the sounds.
I have had this program just over three hours, jumped on Genie or a hit or two
<wink> to get me rolling. I think I will wright a small clip for Telatalk
sometime this week. This program is that good.
----------
Category 9, Topic 74
Message 38 Sun Dec 20, 1987
COREY [COREY.COLE] at 03:04 PST
Well, I'm getting DM for Solstice (picked it out myself), but I'm not allowed
to even open it until next week. That's what happens when your wife is also
your boss!
----------
Category 9, Topic 74
Message 39 Sun Dec 20, 1987
HTCOLONNA at 12:37 EST
I know so much about this game I'm starting over. WANT A TIP? Leave trails
objects (not valuable) so you know how to get bck to the surface.
----------
Category 9, Topic 74
Message 40 Sun Dec 20, 1987
M.SCHWIER [HANGMAN] at 20:05 EST
GOT DM ON FRI AND BEEN PLAYING IT SINCE. FOR PEOPLE WHO ARE HAVING TROUBLE
WITH THE DOOR WHERE NONE SHALL PASS GET MAD AT IT. SOME TRIPS MUST BE HELD
DOWN IN ORDER TO WORK. TO WORK MAGIC READ THE SCROLLS AND MATCH WORDS WITH
TABLE ON PAGE 26 OF THE BOOK WELL HAVE LOST TWO SET OF CHAMPIONS AND I MUST GO
OFF TO WATCH OVER THE THIRD BEFORE THEY ARE KILL
----------
Category 9, Topic 74
Message 41 Sun Dec 20, 1987
B.A.POPE at 21:36 PST
Has anyone figured out how to get past the first iron gate on level 3? It has
a little tiny pressure plate that you can't put anything on. only the party
seems to activate it. I've been stuck here for 2 days and it's driving me
nuts.
----------
Category 9, Topic 74
Message 42 Mon Dec 21, 1987
CGEE at 01:09 EST
Yes, the iron gate with some nasty types beyond it. I'm stumped. Also, way
back on level 2, I still haven't figured out the "Cast Your Might" Can
somebody leave me Email on a direct answer to the 2nd one? thanx......
----------
Category 9, Topic 74
Message 43 Mon Dec 21, 1987
HTCOLONNA at 21:03 EST
The iron gate - YES I figured it out. Examine the walls next to the
pressure plates. You will have to move very fast.
CGEE - Email coming.
PS My first hint is in reference to Mr. Popes message on the first iron gate
in level 3.
----------
Category 9, Topic 74
Message 44 Mon Dec 21, 1987
HTCOLONNA at 22:47 EST
Please help me with purple worms. EMAIL if necessary. I think my problem
is that I reincarnated ALL of my characters - no one is of high enough level.
The most I get is about 20 points a shot with a novice fighter and axe - and
she dies before I kill even 1 worm, much less 4.
This depresses me. My character is a beautiful black woman scantily
clothed. I have had a hard time putting more clothes on her than her little
bra that she wears while fighting others. I think she's having an affair with
the main character in my game, Heinrich, and he gets sad and lonely when she
dies by these purple worms. Please help!
----------
Category 9, Topic 74
Message 45 Mon Dec 21, 1987
J.CURTICE at 21:57 PST
HT, the best way to get the worms is to move in circles. Hit them and then
move to the left and turn right. They will move in front of you, and then you
can hit them again. If you do it long enough, you will kill them. It will
take awhile but you will come out relatively unhurt.... I found the Firestaff
not too long ago, but alas I'm short one RA key. According ot one of the
scrolls, I will have to go down another level to find it. The staff is
around the sixth or seventh level (I haven't been counting). The previous
levels are pretty hard. If you think the worms are hard, wait until you
reach the flying snakes!!!
----------
Category 9, Topic 74
Message 46 Tue Dec 22, 1987
TOMAS [Simutronics] at 13:39 EST
This is all new to me. Will someone PLEASE tell me how to effectly use the
scrolls found in the dungeon? I seem to have tried every character and every
way I can think of with no luck. Thanks!!!!
-- Tom
----------
Category 9, Topic 74
Message 47 Tue Dec 22, 1987
STACE [RT SysOp] at 19:18 EST
As a reminder, I would like to say...PLEASE leave specfic hints and clues in E-
Mail to those that ask. Let's not spoil it for those that don't wish the
help.
Mark
----------